Working In Maya in Week 9

I am in the peach eagle group and I was assigned to modeling the head, I so far have the general outline of the face 




 Currently following the head modeling section in the Joan of Arc Tutorial

Learnt how to make a polygon and use the extrude and slice tool, so far its going okay but it is hard to get that curve right for the face without it looking bumpy so i just try and move stuff around alot.

I feel a bit behind so I will try to catch up next week, currently it looks fine(apart from bumps) I just hope that the hair isnt going to be hard and the eyes are going to fit okay. Luckly the face structure of the character is simple, but it did mean I had to find a different base to work from so it looked more human.


Next steps are finishing the face so I can move onto the helmet and hair, since I have to balance working on it along with other things due at same time, so just got to manage time better and do more modeling when ever I can.

Tech Notes:

To find special duplicate, go Edit -> Special Duplicate

To find merge, go Edit Mesh -> Merge

I do not have any cylanders so I havnt needed the 8 side rule yet

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