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Showing posts from September, 2025

Working In Maya in Week 9

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I am in the peach eagle group and I was assigned to modeling the head, I so far have the general outline of the face   Currently following the head modeling section in the Joan of Arc Tutorial Learnt how to make a polygon and use the extrude and slice tool, so far its going okay but it is hard to get that curve right for the face without it looking bumpy so i just try and move stuff around alot. I feel a bit behind so I will try to catch up next week, currently it looks fine(apart from bumps) I just hope that the hair isnt going to be hard and the eyes are going to fit okay. Luckly the face structure of the character is simple, but it did mean I had to find a different base to work from so it looked more human. Next steps are finishing the face so I can move onto the helmet and hair, since I have to balance working on it along with other things due at same time, so just got to manage time better and do more modeling when ever I can. Tech Notes: To find special duplicate, go Ed...

Week8

  What makes the design unique? Shape and colour What are some examples from the commercial space (TV/Film/Games etc) that are in the same general idea as the bible you are working from? Splatoon i think How cohesive are the vehicle and character in the provided bible? Very? Why are you either making changes to the provided bible designs or leaving them without changes? (discuss this in terms of visual design here, not just "It's fine as it is). In the vehicle section, the views of the vehicle are off and do not line up or are in perspective properly. And has inconsistancies in design. Will fix that by making it consistant and giving better perspective. The characters hair is also not lined up properly between the views. What changes (if any) need to be made to the designs in the production bible to work in 3D? Hair design, how the nose is viewed in the front, Pants Discussion on Aesthetic (how the project is looking/visual direction) Your opinion on the current look/direction...